Table game
Waddle Home
The classic race round the board for 2–4 players: four ducklings each, one die, and a lot of sending each other back to the nest. Played on the real board at a table in your world, with ten boards to choose from, house rules in the lobby, computer players and a leaderboard.
- Granted to your Cfx.re account after payment
- Asset escrow, with the config left open
- Support on Discord
In play
The game, feature by feature
In motion
See it move
What you get
Waddle Home, in detail
The game
- Everybody knows it: throw, move one duckling exactly that many fields, and land on someone to send them back to the nest.
- A 6 brings a duckling out of the nest, and gives another throw.
- Home: after a full lap a duckling turns into its own lane, with the exact number. The first with all ducklings home wins.
- As long or short as you like: 2, 3 or 4 ducklings a player and a head start, chosen in the lobby.
- House rules: a 6 must come out, you must send back when you can, the start field must clear, and more in the config.
On the board
- Played on the real board: a seated player looks down at the table and clicks the ducklings where they stand. A large board on screen is one click away.
- See before you go: the ducklings that can go glow, and the mouse over one shows its way and where it lands.
- No needless clicks: the only possible move goes by itself, and when a rule leaves no choice the game says which.
- Everyone at a glance: a dot for every duckling shows how far each player has got. The ? explains the game in seven sentences.
- Reactions and sound: quick reactions beside your name, and a volume of each player's own.
Computer players
- Free seats: the first player adds up to three in the lobby, so one person can play a full game.
- 3 strengths: the hard one counts what stands behind each field before it moves.
- At the table: a ped sits on their chair and shakes the cup. Games with computer players are never played for money.
In the world
- 26 custom props: a square table with felt and a wooden rim, ten boards, chairs and ducklings in four colours, a die and a cup.
- Ten boards: Midnight, Heirloom, Palazzo, Art Deco, Parlour, Neon, Harbour, Zen, Foundry and Modernist, picked in the lobby.
- Live table: the cup is shaken, the die lands in the same spot for everyone, ducklings hop field by field, and the winner's ducklings hop for joy.
- Watching: bystanders follow the game without taking a seat.
- A table in your pocket: players carry one as an item and put it up wherever it fits, or admins place tables with a command.
Fair play
- Server-side die: the server throws and judges every move.
- Time per step: chosen in the lobby. Idle players stand up by themselves, so nobody holds up a table.
- Reconnect: seat and ducklings are kept after a lost connection.
- Stakes: optional, from the amounts you allow; the winner takes the pot, also after a disconnect.
- Leaderboard: wins, ducklings home and ducklings sent back, through oxmysql.
Before you buy
What it needs
No dependencies. Used when they are running: ESX, QBCore or Qbox for character names and the stake, oxmysql for records and the leaderboard, ox_target for sitting down and watching. The table item works with ESX, QBCore, Qbox or ox_inventory.
- Scripts and models are protected by the FiveM asset escrow. The config and the texts stay open.
- Your server has to run with a license key from the Cfx.re account that owns the resource.
- Exports for your own scripts, in files that are left open as well.
Set up
On your server in three steps
Download
From the Cfx.re Portal, under Granted Assets.
Ensure
Put the folder into your resources and add it to your server.cfg.
Configure
Everything is explained option by option in the documentation.
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