Vehicle
Ride-on toy cars for your server, grown to a size an adult can sit on. A glossy plastic shell, a hump between the knees, four whitewall wheels and a tiny white steering wheel: the driver sits low with the legs out and both hands on the wheel, like a kid on a push-along car. The classic Tot Rod and nine themed ones, from a watermelon and a cow to a pirate ship and a dinosaur, each with twelve extras of its own.
- Granted to your Cfx.re account after payment
- Asset escrow, with the config left open
- Support on Discord
In action
The script, feature by feature
In motion
See it move
What you get
Tot Rod, in detail
The models
- 10 models, not 10 paint jobs: Tot Rod, Melon Rod, Moo Rod, Chomp Rod, Bug Rod, Tot Cab, Party Rod, Arrr Rod, Tot Rex and Tot Cop, each its own vehicle.
- Themed all over: a watermelon with seeds and striped rind, a cow with ears and horns, a shark with fins and a grin, a pirate ship with planks and portholes, a dinosaur with scales and tiny arms.
- Paint that makes sense: the primary colour paints the main part of each, so a paint shop gives a brown cow, a chocolate cake or a purple dinosaur.
- Working lights: the round eyes are the headlights, with tail and brake lights at the back.
120 extras
- Twelve on every model: GTA's most, and every model has a set of its own, from a rubber duck and a beach parasol to a UFO, a Jolly Roger and a pterodactyl kite.
- Any mix at once: the same twelve places on every model, all fitted round the driver.
- Real GTA extras: vMenu's extras menu, garage scripts that save extras and SetVehicleExtra all work.
- Your pick: one setting chooses which are on when the script puts a car down, for every model or per model.
Sit like a kid, drive like a toy
- The kart pose: GTA's own go-kart seating, legs out over the hump, hands on the little wheel. No custom animation, nothing running every frame for it.
- Drives like a toy: rear-wheel drive, one gear, about 75 km/h, a quick nose and forgiving grip that slides a little and comes back.
- Toy sounds, if you like: a squeaky rubber-bulb horn, a bicycle bell or a beep, and the plastic wheels rolling. Off by default, one setting turns them on.
For your server
- Standalone: no framework needed, and no vanilla vehicle is replaced. /totrod for admins, or the spawn names in any vehicle shop, garage or menu.
- An item, if you like: with ESX, QBCore, Qbox or ox_inventory each model is an item, set down in front of the player and picked up again with ox_target.
- Safe pick-up: the server only takes back cars that really came out of an inventory.
- Open config: models, extras, sounds, items and every text in one commented config.lua; driving feel and colours in GTA's own vehicle data.
- Exports: is it a Tot Rod, which one a player drives, sound the horn, give or set down a car, pick one up.
Before you buy
What it needs
No dependencies. ESX, QBCore, Qbox or ox_inventory for the items and ox_target for picking them up: all optional. OneSync, on by default on txAdmin servers, for picking cars up.
- Scripts and models are protected by the FiveM asset escrow. The config and the texts stay open.
- Your server has to run with a license key from the Cfx.re account that owns the resource.
- Exports for your own scripts, in files that are left open as well.
Set up
On your server in three steps
Download
From the Cfx.re Portal, under Granted Assets.
Ensure
Put the folder into your resources and add it to your server.cfg.
Configure
Everything is explained option by option in the documentation.
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