Vehicle
Ten hoverboards, each a model of its own, from a manta-ray wing to a 1950s rocket. Step on with one key, lean into the curves and fly: the board goes where you point it, climbs and dives on two keys, and holds its height when you let go. Its lights take the board's second colour, underglow included. With ESX, QBCore, Qbox or ox_inventory every board is an item you set down and ride.
€9.99
- Granted to your Cfx.re account after payment
- Asset escrow, with the config left open
- Support on Discord
In action
The script, feature by feature
In motion
See it move
What you get
Hoverboards, in detail
The boards
- 10 models: Classic, Manta, Stealth, Halo, Turbine, Street, Rocket, Exo, Shard and Retro, each a vehicle of its own.
- Built in full: colour sets, head and tail lights, collision and 5 levels of detail on every board.
- One fit: the rider stands on every board in the same place, and they all ride the same.
The ride
- Arcade flight: goes where you point it, climbs and dives on Space and Left Ctrl, and holds its height when you let go.
- Ground and water: within 3 metres it settles to its hover height and follows what lies below.
- Dash: Left Shift, a short burst that turns sharper and climbs steeper.
- Boost: E, a rush of top speed with GTA's rocket-boost sound.
- Native mode: one setting switches to GTA's own hover flight.
The rider
- On at once: the enter-vehicle key steps you on without an animation, and off again keeping your speed.
- Surfer's stance: leans into curves, tucks into dives, rises into climbs and breathes while standing still.
- Seen by everyone: other players see the same poses and the ribbons of light behind the board.
For your server
- Inventory item: with ESX, QBCore, Qbox or ox_inventory each board is an item; the player sets it down and steps on, and ox_target picks it up again.
- Standalone: no framework needed for the boards themselves; messages through GTA, ESX, QBCore or ox_lib.
- Light: nothing runs on foot, and nothing for players who are not on a board.
- Open config: every flight value in plain units, and /hoverboardtune to try them live.
- Exports: is it a hoverboard, is this player riding, step off, boost, give a player a board, set one down, pick one up.
Before you buy
What it needs
OneSync. No framework needed; ESX, QBCore, Qbox or ox_inventory for the items, ox_target for picking them up.
- Scripts and models are protected by the FiveM asset escrow. The config and the texts stay open.
- Your server has to run with a license key from the Cfx.re account that owns the resource.
- Exports for your own scripts, in files that are left open as well.
Set up
On your server in three steps
Download
From the Cfx.re Portal, under Granted Assets.
Ensure
Put the folder into your resources and add it to your server.cfg.
Configure
Everything is explained option by option in the documentation.
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