Pet
A big-eyed, whiskery and really cute otter for your server, about 80 cm from nose to tail tip. Turn into one yourself, or take one along as your pet: it trots after you wherever you go, waits when you tell it to stay, lets you stroke its head, claps when you feed it and sits in your arms when you pick it up. Seven species, seven extras in three colours each and ten emotes made for an otter.
- Granted to your Cfx.re account after payment
- Asset escrow, with the config left open
- Support on Discord
In action
The script, feature by feature
In motion
See it move
What you get
Cute Otters, in detail
Seven species
- River, Eurasian, Small-clawed, Giant and Spotted-necked, a Baby Otter with its own big round head, and a Sea Otter with a broad, blunt face. One model, oc_otter, every species a look of its own.
- Made to be cute: big shiny eyes that blink, long whiskers, soft shaded fur, webbed paws with toe beans and a thick tail.
- Moves like an animal: it walks, trots and gallops with GTA's own cat animations, and keeps its tail low when it runs.
- Ten emotes of its own: stand, wave, groom, clap, dance, roll over, jump, head tilt, sleep with its eyes shut, and a belly slide that really slides.
Become an otter
- /otter seaotter turns you into one, extras included: /otter seaotter santa red shades black.
- /oemote plays the emotes as an otter.
- /otter off turns you back, with your own clothes reloaded through your clothing script.
Your own pet
- Keeps up: it follows you walking or running, finds its way round people and benches, and catches up after a teleport.
- Everything on the pet: with ox_target, or a command each: stay, follow, stroke, feed, pick up, dress up, name it, tricks.
- Plays when you say so: tricks from a menu or /opet dance, and Stop or /opet stop to end them. One setting lets it play by itself when you stand still.
- Stroke it: you kneel down and stroke its head; it closes its eyes, tilts its head and claps.
- Carry it: in your arms, and it gets down by itself when you get in a car, fall, swim or climb.
- Name it: shown when someone aims at it, or always over its head. Saved for next time.
- Looked after: it cannot be hurt by default, has no voice lines, is fetched out of deep water and is back after a reconnect.
Dress it up
- Seven extras, three colours each: beanie, top hat, Santa hat, sunglasses, scarf, bow tie and backpack.
- Worn together: one per place, hat, eyes, neck and back.
- A wardrobe with a close-up camera on the pet. What it wears is saved for every player.
For your server
- Standalone: no framework needed. ox_target and ox_lib are used when they run, and everything also works by command.
- Items, if you like: pets as items with ESX, QBCore, Qbox or ox_inventory, the name kept on the item, every return checked by the server. 29 inventory pictures included.
- Sell the extras: with one setting, an extra has to be unlocked with its item first, and stays unlocked for good.
- Open config: every setting and text in one commented config.lua, in English and German.
- Exports on client and server: become an otter, set a look, play an emote, spawn, name, dress, feed or carry the pet, ask about its state, or move it yourself for a scene.
Before you buy
What it needs
No dependencies. ox_target, ox_lib and an inventory (ESX, QBCore, Qbox or ox_inventory) are optional. OneSync, on by default on txAdmin servers.
- Scripts and models are protected by the FiveM asset escrow. The config and the texts stay open.
- Your server has to run with a license key from the Cfx.re account that owns the resource.
- Exports for your own scripts, in files that are left open as well.
Set up
On your server in three steps
Download
From the Cfx.re Portal, under Granted Assets.
Ensure
Put the folder into your resources and add it to your server.cfg.
Configure
Everything is explained option by option in the documentation.
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